/*
* This file is part of RoboDS (http://code.google.com/p/robods/)
* Copyright (C) 2007 Blakharaz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
*/

#ifndef __GameState_H__
#define __GameState_H__

#include <vector>

namespace robo
{
    class Game;
    class RobotController;
    class Map;

    class GameState
    {
    public:
	    enum StateType
	    {
		    USER_INPUT,
		    ROBOT_MOVEMENT,
		    BOARD_EFFECTS,
		    PREPARE_ROUND
	    };

        GameState(Game* game);
	    virtual ~GameState();
	    void setMap(Map* map);
	    virtual void handleEvents() = 0;
	    virtual StateType getType() const = 0;
	    virtual void resume() {};
	    virtual void pause() {};
	    void addController(RobotController* controller);

    protected:
	    std::vector<RobotController*> mControllers;
	    Map* mMap;
        Game* mGame;

	    void switchGameState(StateType type);
    };

}

#endif // __GameState_H__
